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Stephen is an Architect and Associate Director at Dyer in London, where he has been since 2001.He has worked across a wide range of building types both in the UK and internationally including: community health care projects; integrated community/leisure buildings; university and further education campuses; and flagship shopping malls.
Stephen leads DyerLab, the practice's research and development group which develops the use of technology and upskills staff in the tools required to produce creative and innovative design. He is currently leading the implementation of Autodesk Revit and developing a live database link between the Revit model, specification data, and briefing information to help streamline workflow and avoid information inconsistencies.
Stephen has lectured on a series of subjects including speaking on social and interactive learning at the Apple Store in London and at the SUSTE-IT event 'new ways of working'. He chaired Dyer's Architecture Week workshop - Challenging Education - and has also presented at an industry focused seminar on 'Achieving Success in PFI Projects'.
Presentation summary
Stephen Blowers will offer an overview of how the practice utilises Autodesk products in the design process. Using as an example a concept and presentation used to win a competition for to design the Oz shopping malls in Russia he will demonstrate how 3ds Max Design was intrinsic to the project success. Examples will include specific modelling and visualisation techniques and the choices offered to a designer between using 3ds Max Design and Revit according to the design concept and the workflow between the two.
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Nicolas began his career working as a draftsman for Cryo Interactive in Paris, where he learned to combine his technical drawing skills with basic 3D computer modelling. His flair for using software to manipulate images led him to establish his own multimedia company before succumbing to his love of film and becoming a Lighting Technical Director working at various facilities in Paris, Exmachina, Mac Guf ligne, Duran. Nicolas joined Duboi in 2001 to work on Vidocq and stayed with them until he joined The Moving Picture Company to work on Lara Croft Tomb Raider in 2002.
At MPC, Nicolas quickly established himself as a well respected senior artist. His passion for creating seamless photo-real effects and for devising efficient and clean working practices meant he was soon in demand to lead sequences and whole shows. His work on Alexander (both on and off the set) enhanced his reputation at MPC as a senior team leader, and his VES nomination for Outstanding Compositing in a Motion Picture for Harry Potter and the Goblet of Fire, is testament to his style and passion that so many artists are determined to work on his projects. He has since masterminded photo real Mammoths for 10,000 BC and guided Harry and his friends at Hogwarts through many an adventure.
Harry Potter and the Deathly Hallows
Harry Potter and the Half Blood Prince (2009)
10,000 BC (2007)
Elizabeth: The Golden Age (2007)
X – Men: The Last Stand (2005)
Harry Potter and the Goblet of Fire (2005)
Charlie and the Chocolate Factory (2005)
Alexander (2004)
Troy (2004)
Stage Beauty (2004)
Secret Passage (2004)
The Medallion (2003)
Lara Croft Tomb Raider: The Cradle of Life (2003)
Sweat (2002)
Asterix and Obelix Meet Cleopatra (2002)
Wasabi (2001)
Vidocq (2001)
Final Fantasy 10 (video game) (2001) |
VFX Supervisor
VFX Supervisor
VFX Supervisor
DFX Supervisor
VFX Supervisor
CG Supervisor
CG Supervisor
CG Supervisor /On Set Supervisor
Sequence Supervisor
Lighting TD
Lighting TD
Lead 3D Animator
Lighting TD
Senior Lighting TD
Senior Lighting TD
Senior Lighting TD
Senior Lighting TD
Senior Lighting TD |
Presentation summary
Nicolas Aithadi's presentation will showcase visual effects works created for Hollywood projects including; Watchmen, GI Joe, Sunshine and Sweeney Todd. It will focus on the process and specifics of architectural work and illustrate how even in the entertainment realm accuracy is paramount. He will also highlight similarities between entertainment and industry, when creating or recreating infrastructures.
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Chris joined Autodesk as the Design Visualization Industry Manager for Media & Entertainment in January 2006 as part of the Alias acquisition. In this role Chris evangelizes the use of 3ds Max and Maya for design and visualization. Prior to joining Autodesk, Chris worked at Alias for 9 years in a variety of key roles. He helped build and manage the publishing wing of Alias's website and community, driving traffic to record levels.
Chris also played a leading role in managing the Maya Personal Learning Edition program and led the Maya marketing team. Following this, Chris worked as Industry Manager for the Film, Video and DCC markets and later as Industry Manager for Digital Publishing, helping to drive new users from the graphic design community to 3D. Chris came to Alias from the innovative multi-media company Mackerel, where he managed several projects including the award winning Try Tercel! Interactive and the original web interface for Canada Trust's online banking system. Chris received his honours BA and MA from the University of Toronto, specializing in the History of Art.
Presentation summary
Every Design has a Story to Tell: The Anatomy of Good Visual Communication. What do the Media & Entertainment tools used to create blockbuster movies, interactive games, and television commercials have to do with how you design? Today, everything!
The same tools used to suspend disbelief in your favorite movies or games are now used by architects, designers, and visualisation specialists to experience designs before they are real. More than ever, designers are being influenced by what they see in film and games and translating these techniques to innovative ways to communicate the personality of their designs. As a result, visualisation has become more that simply a walk through, it is about creating emotional engagement between the viewer and one's design through the art of storytelling. Chris will dissect the methods of the experts and illustrate what makes good visual communication.
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